10. The Witcher 3: Wild Hunt
Alright, so it’s not fair or even accurate in any way to say that The Witcher 3 launched in a disappointing state, as the game was pretty much a masterpiece from day one. However, one could say that The Witcher 3 was very much a diamond in the rough when it was released, as the game’s ambitious scope brought a number of technical issues, such as frame rate slowdowns, a poor inventory system, and a dumb, dumb horse named Roach. Fortunately, CD Projekt Red’s commitment to its craft and its fans is nothing short of staggering, and the developer not only rolled out fixes to many of the aforementioned issues in the months following the game’s launch, but gave players a steady stream of free DLC that ranged from new outfits to entire new quest lines.
Additionally, the game’s two expansions, Hearts of Stone and Blood of Wine, had more content than the most full-priced games and only solidified The Witcher 3 as one of the deepest and most value-conscious games of its generation. So sure, The Witcher 3 was still amazing in its original state but it took some time for it to reach its full potential.
https://store.xbox.com/en-US/Xbox-One/Games/The-Witcher-3-Wild-Hunt/810967a8-b286-4eef-b02a-d16bbe55f85f Source: store.xbox.com
9. The Division
Tom Clancy’s The Division is the blueprint for how to iterate on a disappointing game, as the changes Ubisoft Massive has made to its third-person shooter/RPG hybrid in the two years since its launch are nothing short of staggering and indicative of a developer in tune with its community. When The Division was released in March 2016, it had the foundation of a great game: a loot-based shooter grounded in a beautiful recreation of New York City and intuitive shooting mechanics. Unfortunately, once you cleared the story and hit the level cap, the end-game content just wasn’t engaging or rewarding enough to keep most players interested. Over the next year or so, The Division would receive a few bits of paid DLC of varying quality, but it wasn’t until the game transitioned to substantial free updates that the game went from merely good to truly great.
The reason for this is that Massive spent a ton of time communicating with The Division’s most hardcore players to pinpoint what was working and what wasn’t so that when patch 1.8 was released in early 2018, it felt like The Division had taken a quantum leap forward compared to its original release state. There’s not only an absurd amount of things to do in The Division now, but the entire loot structure has changed for the better with a feedback loop of grinding that nails that perfect balance of constantly rewarding you for the activities you’re doing, but always feeling like you’re still working towards something better. Hopefully, Ubisoft carries over what they learned with the first iteration when it comes time for The Division 2, as the model they have right now is definitely working.
http://www.forbes.com/sites/erikkain/2016/01/31/the-5-biggest-problems-with-the-division-beta/#5c5ff93e3666 Source: Forbes